Mythic: Rüstungssets der HEILER (Magic und Melee) (RR 90 / 100)
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Mythic: Rüstungssets der HEILER (Magic und Melee) (RR 90 / 100)
Hey all,
With the upcoming RvR pack, we will be introducing 2 brand new sets of armor. These sets will be above and beyond Sovereign, requiring Renown Rank 90 (Doomflayer) and 100 (Warpforged). Much like the changes to Sovereign that were implemented in 1.3.6, there will be 2 version of each of these sets.
The new sets will consist of 5 pieces of armor. The goal of having 5-piece armor sets is to encourage players to acquire items from multiple sources, giving players more flexibility without having to sacrifice set bonuses by removing pieces from a 6+ piece set. Due to the combination of this change and the increase in item power, we have also removed set bonuses of a single stat to make each individual non-set piece more impactful.
In addition to these new sets, we are also introducing a brand new stat. The stat is called Fortitude and is effectively "Toughness Power." It works with the same relationship as Melee Power/Str, Ranged Power/BS, Heal Power/Wil and Magic Power/Int.
Below is the stat allocation and set bonus information for Doomflayer (RR90) and Warpforged (RR100) for Healers. As always, please keep this thread on topic with providing feedback to the set stats and bonuses.
Magic Healers - Doomflayer (Healing)
Wil - 289
Tou - 182
Wou - 170
Init - 141
6% heal crit chance
80 healing power
4 AP per second
4% reduced chance to be crit
4% reduced armor penetration
80 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds on the target by 516.
4 piece - On Heal: 10% chance to increase Healing Power by 238 for 10 seconds.
Magic Healers - Warpforged (Healing)
Wil - 374
Tou - 228
Wou - 212
Init - 178
9% heal crit chance
120 healing power
4 AP per second
6% reduced chance to be crit
4% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds on the target by 662.
4 piece - On Heal: 10% chance to increase Healing Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group cannot be critically hit for 10 seconds.
Magic Healers - Doomflayer (Offensive)
Int - 289
Tou - 182
Wou - 170
Init - 141
6% magic crit chance
80 magic power
6% reduced chance to be disrupted
4 AP per second
4% reduced armor penetration
8% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to increase your next two Magic attacks within 10 seconds by 516.
4 piece - On Hit: 10% chance to increase Magic Power by 238 for 10 seconds.
Magic Healers - Warpforged (Offensive)
Int - 374
Tou - 228
Wou - 212
Init - 178
9% magic crit chance
120 magic power
10% reduced chance to be disrupted
4 AP per second
4% reduced armor penetration
10% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to increase your next two Magic attacks within 10 seconds by 662.
4 piece - On Hit: 10% chance to increase Magic Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group's abilities cost no Action Points for 10 seconds.
Melee Healers - Doomflayer (Healing)
Wil - 289
Tou - 182
Wou - 170
Init - 141
6% heal crit chance
80 healing power
4 Righteous Fury/Soul Essence per second
4% reduced chance to be crit
4% reduced armor penetration
80 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds by 516.
4 piece - On Heal: 10% chance to increase Healing Power by 238 for 10 seconds.
Melee Healers - Warpforged (Healing)
Wil - 374
Tou - 228
Wou - 212
Init - 178
9% heal crit chance
120 healing power
4 Righteous Fury/Soul Essence per second
6% reduced chance to be crit
4% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds by 662.
4 piece - On Heal: 10% chance to increase Healing Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group cannot be critically hit for 10 seconds.
Melee Healers - Doomflayer (Melee)
Str - 289
WS - 182
Wou - 170
Tou - 141
7% melee crit chance
80 melee power
30% auto attack speed
4 AP per second
6% critical damage
3% reduced chance to be parried
Set Bonuses
2 piece - On Hit: 10% chance to Heal nearby allies for 413 health.
4 piece - On Hit: 10% chance to increase Melee Power by 238 for 10 seconds.
Melee Healers - Warpforged (Melee)
Str - 374
WS - 228
Wou - 212
Tou - 178
9% melee crit chance
120 melee power
35% auto attack speed
4 AP per second
10% critical damage
6% reduced chance to be parried
Set Bonuses
2 piece - On Hit: 10% chance to Heal nearby allies for 530 health.
4 piece - On Hit: 10% chance to increase Melee Power by 308 for 10 seconds.
5 piece - 2m cooldown - For 10 seconds, your autoattacks will heal your group for 200% of the damage done.
With the upcoming RvR pack, we will be introducing 2 brand new sets of armor. These sets will be above and beyond Sovereign, requiring Renown Rank 90 (Doomflayer) and 100 (Warpforged). Much like the changes to Sovereign that were implemented in 1.3.6, there will be 2 version of each of these sets.
The new sets will consist of 5 pieces of armor. The goal of having 5-piece armor sets is to encourage players to acquire items from multiple sources, giving players more flexibility without having to sacrifice set bonuses by removing pieces from a 6+ piece set. Due to the combination of this change and the increase in item power, we have also removed set bonuses of a single stat to make each individual non-set piece more impactful.
In addition to these new sets, we are also introducing a brand new stat. The stat is called Fortitude and is effectively "Toughness Power." It works with the same relationship as Melee Power/Str, Ranged Power/BS, Heal Power/Wil and Magic Power/Int.
Below is the stat allocation and set bonus information for Doomflayer (RR90) and Warpforged (RR100) for Healers. As always, please keep this thread on topic with providing feedback to the set stats and bonuses.
Magic Healers - Doomflayer (Healing)
Wil - 289
Tou - 182
Wou - 170
Init - 141
6% heal crit chance
80 healing power
4 AP per second
4% reduced chance to be crit
4% reduced armor penetration
80 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds on the target by 516.
4 piece - On Heal: 10% chance to increase Healing Power by 238 for 10 seconds.
Magic Healers - Warpforged (Healing)
Wil - 374
Tou - 228
Wou - 212
Init - 178
9% heal crit chance
120 healing power
4 AP per second
6% reduced chance to be crit
4% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds on the target by 662.
4 piece - On Heal: 10% chance to increase Healing Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group cannot be critically hit for 10 seconds.
Magic Healers - Doomflayer (Offensive)
Int - 289
Tou - 182
Wou - 170
Init - 141
6% magic crit chance
80 magic power
6% reduced chance to be disrupted
4 AP per second
4% reduced armor penetration
8% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to increase your next two Magic attacks within 10 seconds by 516.
4 piece - On Hit: 10% chance to increase Magic Power by 238 for 10 seconds.
Magic Healers - Warpforged (Offensive)
Int - 374
Tou - 228
Wou - 212
Init - 178
9% magic crit chance
120 magic power
10% reduced chance to be disrupted
4 AP per second
4% reduced armor penetration
10% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to increase your next two Magic attacks within 10 seconds by 662.
4 piece - On Hit: 10% chance to increase Magic Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group's abilities cost no Action Points for 10 seconds.
Melee Healers - Doomflayer (Healing)
Wil - 289
Tou - 182
Wou - 170
Init - 141
6% heal crit chance
80 healing power
4 Righteous Fury/Soul Essence per second
4% reduced chance to be crit
4% reduced armor penetration
80 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds by 516.
4 piece - On Heal: 10% chance to increase Healing Power by 238 for 10 seconds.
Melee Healers - Warpforged (Healing)
Wil - 374
Tou - 228
Wou - 212
Init - 178
9% heal crit chance
120 healing power
4 Righteous Fury/Soul Essence per second
6% reduced chance to be crit
4% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds by 662.
4 piece - On Heal: 10% chance to increase Healing Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group cannot be critically hit for 10 seconds.
Melee Healers - Doomflayer (Melee)
Str - 289
WS - 182
Wou - 170
Tou - 141
7% melee crit chance
80 melee power
30% auto attack speed
4 AP per second
6% critical damage
3% reduced chance to be parried
Set Bonuses
2 piece - On Hit: 10% chance to Heal nearby allies for 413 health.
4 piece - On Hit: 10% chance to increase Melee Power by 238 for 10 seconds.
Melee Healers - Warpforged (Melee)
Str - 374
WS - 228
Wou - 212
Tou - 178
9% melee crit chance
120 melee power
35% auto attack speed
4 AP per second
10% critical damage
6% reduced chance to be parried
Set Bonuses
2 piece - On Hit: 10% chance to Heal nearby allies for 530 health.
4 piece - On Hit: 10% chance to increase Melee Power by 308 for 10 seconds.
5 piece - 2m cooldown - For 10 seconds, your autoattacks will heal your group for 200% of the damage done.
Ähnliche Themen
» Mythic: Rüstungssets der Tanks (RR 90 / 100)
» Mythic: Rüstungssets der Fernkämpfer (RDPS) (RR 90 / 100)
» Mythic: Rüstungssets der leichten Nahkämpfer (RR 90 / 100)
» neue Rüstungssets sind auf dem Testserver im Händler
» Mythic: Rüstungssets der Fernkämpfer (RDPS) (RR 90 / 100)
» Mythic: Rüstungssets der leichten Nahkämpfer (RR 90 / 100)
» neue Rüstungssets sind auf dem Testserver im Händler
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